Website powered by

Crawl Space

Character Concept and Modelling:

Crawl Space is a tactical stealth game in Unity, with a stylized artstyle that takes inspiration from sci-fi of the VHS era.
Modeled in zBrush. Retopologizing in Maya. High poly bake in Substance painter.

In Crawl Space you play as an murderous parasite that has the ability to possess other creatures and control their actions. By using stealth, tactics and murder, you escape the crew aboard the space station.

Rig and Animation by Abenthy Lillieström - https://abenthylilliestrom.se/

Player Character. The aesthetic goal was to make the player character feel unrelatable, creepy and evil.

Player Character. The aesthetic goal was to make the player character feel unrelatable, creepy and evil.

Standard Guard. The aesthetic goal for the enemy character was to make them relatable and cute. The narrative emphasized that the player should feel sympathetic towards the enemies.

Standard Guard. The aesthetic goal for the enemy character was to make them relatable and cute. The narrative emphasized that the player should feel sympathetic towards the enemies.

Different enemy types. Including a state where the enemy is infected by the player character.

Different enemy types. Including a state where the enemy is infected by the player character.